Imprisoned Toroid - Raytrace on CUDA
The following video is created by a C++/CUDA program using the theory of raytracing which was the most interesting piece of knowledge I learned on the university this semester.
Because of its as-good-as-it-should-be quality of the source, I can’t opensource it at this precise moment. Meanwhile, take a look at OptiX, which I found a month later I had completed this.
The video was rendered at 24 FPS, render time appr. 3 hours.